Weapon Quality

Quality Active Ranked Effect Index
Accurate Passive Yes For each rank of this trait, the attacker adds [BOOST] to his attack dice pools while using this weapon. A-CRB:168, E-CRB:154, F-CRB:161
Auto-Fire (Only) Passive No Must use Auto-fire; increase the difficulty of the attack by [DIFFICULTY]. If the attack hits the attacker can trigger Auto-fire. Auto-fire can be triggered multiple times.Each time the attacker triggers Auto-fire it deals an additional hit to the target. FiB:45
Breach Passive Yes Ignore one point of Armor for every rank of Breach A-BGR:32, A-CRB:168, E-BGR:32, E-CRB:155, F-BGR:32, F-CRB:162
Cortosis Passive No Weapons with the Cortosis quality are immune to the Sunder quality. A-CRB:169, E-CRB:155, F-CRB:162
Cumbersome Passive Yes The character needs a Brawn characteristic equal to or greater than the weapon's Cumbersome rating. A-BGR:32, A-CRB:169, E-BGR:32, E-CRB:155, F-BGR:32, F-CRB:163
Defensive Passive Yes A character wielding a weapon with the Defensive quality increases his melee defense by the weapons's Defensive rating. A-CRB:169, E-CRB:156, F-CRB:163
Deflection Passive Yes An item with the Deflection quality increases the wearer's ranged defense equal to its Deflection rating. A-CRB:169, E-CRB:156, F-CRB:163
Inaccurate Passive Yes Add [SETBACK] to the attacker's dice pool equal to their Inaccurate rating. A-CRB:169, E-CRB:156, F-CRB:163
Inferior Passive No Generates automatic [THREAT] on all checks. A-CRB:170, E-CRB:156, F-CRB:163
Ion Passive No Damage is dealt as System Strain (Vehicles) or Strain Threshold (Droids) A-BGR:32, A-CRB:170, E-BGR:32, E-CRB:156, F-CRB:163
Limited Ammo Passive Yes May be used to make a number of attacks equal to it's Limited Ammo rating before it must be reloaded. A-BGR:32, A-CRB:170, E-BGR:32, E-CRB:156, F-BGR:32, F-CRB:163
Pierce Passive Yes Ignores one point of Soak for each rank of Pierce A-BGR:32, A-CRB:170, E-BGR:32, E-CRB:157, F-BGR:32, F-CRB:164
Prepare Passive Yes The user must perform a number of Prepare maneuvers equal to the weapon's Prepare rating before making attacks. A-CRB:170, E-CRB:157, F-CRB:164
Slow-Firing Passive Yes Weapon must waith a number of rounds equal to its Slow-Firing rating before firing again. A-CRB:170, E-CRB:157, F-CRB:164
Stun Damage Passive No Weapon deals damage as strain instead of wounds. A-BGR:32, A-CRB:170, E-BGR:32, E-CRB:157, F-BGR:32, F-CRB:164
Stun Setting Passive No Can switch weapon to Stun Damage E-CRB:144
Superior Passive No Generates automatic [ADVANTAGE] on all checks A-CRB:170, E-CRB:157, F-CRB:164
Tractor Passive No Target may not move unless it makes a successful Piloting check with a difficulty based on the tractor beam's rating. A-CRB:171, E-CRB:157, F-CRB:164
Unwieldy Passive Yes To wield correctly, character needs Agility characteristic equal or greater than rating. F-CRB:164
Vicious Passive Yes Add 10 times the Vicious rating to the critical roll. A-CRB:171, E-CRB:157, F-CRB:164
Auto-Fire Active No Increase the difficulty of the attack by [DIFFICULTY]. If the attack hits the attacker can trigger Auto-fire. Auto-fire can be triggered multiple times.Each time the attacker triggers Auto-fire it deals an additional hit to the target. A-BGR:32, A-CRB:168, E-BGR:32, E-CRB:155, F-BGR:32, F-CRB:161
Blast Active Yes If the attack is successful and Blast activates, each character (friend or foe) Engaged with the original target sufferes wounds equal to the weapon's Blast rating. A-BGR:32, A-CRB:168, E-BGR:32, E-CRB:155, F-BGR:32, F-CRB:162
Burn Active Yes If the attack is successful, the target continues to take the weapon's base damage for a number of rounds equal to the weapon's Burn rating. A-CRB:169, E-CRB:155, F-CRB:162
Concussive Active Yes The target is staggered for a number of rounds equal to the weapon's Concussive rating. A-CRB:169, E-CRB:155, F-CRB:162
Disorient Active Yes The target is disoriented for a number of rounds equal to the weapon's Disorient rating. A-BGR:32, A-CRB:169, E-BGR:32, E-CRB:156, F-BGR:32, F-CRB:163
Ensnare Active Yes The target is immobilized for a number of rounds equal to the weapon's Ensnare rating. A-CRB:169, E-CRB:156, F-CRB:163
Guided Active Yes Weapon can make an attack check at the end of the round, the check's Ability dice are equal to the weapon's Guided rating. A-CRB:169, E-CRB:156, F-CRB:163
Knockdown Active No The target is knocked prone. A-BGR:32, A-CRB:169, E-BGR:32, E-CRB:156, F-BGR:32, F-CRB:163
Linked Active Yes On a successful attack the wielder may activate to gain an additional hit and may do so a number of times equal to the weapon's Linked rating. A-BGR:32, A-CRB:170, E-BGR:32, E-CRB:156, F-CRB:164
Stun Active Yes Weapon causes Strain to the target A-CRB:170, E-CRB:157, F-CRB:164
Sunder Active No Damages opposing weapon one step. A-CRB:170, E-CRB:157, F-CRB:164