Quality | Active | Ranked | Effect | Index |
Accurate | Passive | Yes | For each rank of this trait, the attacker adds [BOOST] to his attack dice pools while using this weapon. | A-CRB:168, E-CRB:154, F-CRB:161 |
Auto-Fire | Active | No | Increase the difficulty of the attack by [DIFFICULTY]. If the attack hits the attacker can trigger Auto-fire. Auto-fire can be triggered multiple times.Each time the attacker triggers Auto-fire it deals an additional hit to the target. | A-BGR:32, A-CRB:168, E-BGR:32, E-CRB:155, F-BGR:32, F-CRB:161 |
Auto-Fire (Only) | Passive | No | Must use Auto-fire; increase the difficulty of the attack by [DIFFICULTY]. If the attack hits the attacker can trigger Auto-fire. Auto-fire can be triggered multiple times.Each time the attacker triggers Auto-fire it deals an additional hit to the target. | FiB:45 |
Blast | Active | Yes | If the attack is successful and Blast activates, each character (friend or foe) Engaged with the original target sufferes wounds equal to the weapon's Blast rating. | A-BGR:32, A-CRB:168, E-BGR:32, E-CRB:155, F-BGR:32, F-CRB:162 |
Breach | Passive | Yes | Ignore one point of Armor for every rank of Breach | A-BGR:32, A-CRB:168, E-BGR:32, E-CRB:155, F-BGR:32, F-CRB:162 |
Burn | Active | Yes | If the attack is successful, the target continues to take the weapon's base damage for a number of rounds equal to the weapon's Burn rating. | A-CRB:169, E-CRB:155, F-CRB:162 |
Concussive | Active | Yes | The target is staggered for a number of rounds equal to the weapon's Concussive rating. | A-CRB:169, E-CRB:155, F-CRB:162 |
Cortosis | Passive | No | Weapons with the Cortosis quality are immune to the Sunder quality. | A-CRB:169, E-CRB:155, F-CRB:162 |
Cumbersome | Passive | Yes | The character needs a Brawn characteristic equal to or greater than the weapon's Cumbersome rating. | A-BGR:32, A-CRB:169, E-BGR:32, E-CRB:155, F-BGR:32, F-CRB:163 |
Defensive | Passive | Yes | A character wielding a weapon with the Defensive quality increases his melee defense by the weapons's Defensive rating. | A-CRB:169, E-CRB:156, F-CRB:163 |
Deflection | Passive | Yes | An item with the Deflection quality increases the wearer's ranged defense equal to its Deflection rating. | A-CRB:169, E-CRB:156, F-CRB:163 |
Disorient | Active | Yes | The target is disoriented for a number of rounds equal to the weapon's Disorient rating. | A-BGR:32, A-CRB:169, E-BGR:32, E-CRB:156, F-BGR:32, F-CRB:163 |
Ensnare | Active | Yes | The target is immobilized for a number of rounds equal to the weapon's Ensnare rating. | A-CRB:169, E-CRB:156, F-CRB:163 |
Guided | Active | Yes | Weapon can make an attack check at the end of the round, the check's Ability dice are equal to the weapon's Guided rating. | A-CRB:169, E-CRB:156, F-CRB:163 |
Inaccurate | Passive | Yes | Add [SETBACK] to the attacker's dice pool equal to their Inaccurate rating. | A-CRB:169, E-CRB:156, F-CRB:163 |
Inferior | Passive | No | Generates automatic [THREAT] on all checks. | A-CRB:170, E-CRB:156, F-CRB:163 |
Ion | Passive | No | Damage is dealt as System Strain (Vehicles) or Strain Threshold (Droids) | A-BGR:32, A-CRB:170, E-BGR:32, E-CRB:156, F-CRB:163 |
Knockdown | Active | No | The target is knocked prone. | A-BGR:32, A-CRB:169, E-BGR:32, E-CRB:156, F-BGR:32, F-CRB:163 |
Limited Ammo | Passive | Yes | May be used to make a number of attacks equal to it's Limited Ammo rating before it must be reloaded. | A-BGR:32, A-CRB:170, E-BGR:32, E-CRB:156, F-BGR:32, F-CRB:163 |
Linked | Active | Yes | On a successful attack the wielder may activate to gain an additional hit and may do so a number of times equal to the weapon's Linked rating. | A-BGR:32, A-CRB:170, E-BGR:32, E-CRB:156, F-CRB:164 |
Pierce | Passive | Yes | Ignores one point of Soak for each rank of Pierce | A-BGR:32, A-CRB:170, E-BGR:32, E-CRB:157, F-BGR:32, F-CRB:164 |
Prepare | Passive | Yes | The user must perform a number of Prepare maneuvers equal to the weapon's Prepare rating before making attacks. | A-CRB:170, E-CRB:157, F-CRB:164 |
Slow-Firing | Passive | Yes | Weapon must waith a number of rounds equal to its Slow-Firing rating before firing again. | A-CRB:170, E-CRB:157, F-CRB:164 |
Stun | Active | Yes | Weapon causes Strain to the target | A-CRB:170, E-CRB:157, F-CRB:164 |
Stun Damage | Passive | No | Weapon deals damage as strain instead of wounds. | A-BGR:32, A-CRB:170, E-BGR:32, E-CRB:157, F-BGR:32, F-CRB:164 |
Stun Setting | Passive | No | Can switch weapon to Stun Damage | E-CRB:144 |
Sunder | Active | No | Damages opposing weapon one step. | A-CRB:170, E-CRB:157, F-CRB:164 |
Superior | Passive | No | Generates automatic [ADVANTAGE] on all checks | A-CRB:170, E-CRB:157, F-CRB:164 |
Tractor | Passive | No | Target may not move unless it makes a successful Piloting check with a difficulty based on the tractor beam's rating. | A-CRB:171, E-CRB:157, F-CRB:164 |
Unwieldy | Passive | Yes | To wield correctly, character needs Agility characteristic equal or greater than rating. | F-CRB:164 |
Vicious | Passive | Yes | Add 10 times the Vicious rating to the critical roll. | A-CRB:171, E-CRB:157, F-CRB:164 |