Suns of Fortune

Gear

Weapons

Weapon Skill Dam Crit Range Encum HP Price Rarity Special Index
Light Blaster Carbine Ranged [Heavy] 8 3 Medium 0 0 Stun Setting, Use One-Handed SoF:29
Tail Brawl +4 5 Engaged 0 0 Disorient 2, Knockdown, use Agility as the characteristic with this weapon SoF:48
Oversized Hydrospanner Melee +3 4 Engaged 0 0 Automatic [T] to all checks with weapon SoF:61
Shock Truncheon Melee +2 4 Engaged 0 0 Stun 3, SoF:73
CDEF Blaster Pistol Ranged [Light] 5 4 Medium 1 1 150 4 Inferior, Stun Setting, SoF:94
Coronet Arms Dueling Pistol Ranged [Light] 9 2 Short 2 2 750 5 Accurate 1, Limited Ammo 1, Pierce 1, SoF:94
Coronet Arms HL-27 Light Blaster Pistol Ranged [Light] 5 3 Medium 1 2 450 4 Accurate 1, Stun Setting, SoF:94
Coronet Arms H-7 "Equalizer" Blaster Pistol Ranged [Light] 7 2 Medium 2 3 1,200 8 Superior, Stun Setting, SoF:95
Talus Ironworks XL-2 "Flashfire" Light Blaster Pistol Ranged [Light] 5 3 Medium 1 3 450 5 Disorient 1, Stun Setting, SoF:95
ASP-9 "Vrelt" Autopistol Ranged [Light] 4 5 Short 1 0 150 4 Auto-Fire, SoF:96
Corellian Arms CR-2 Heavy Blaster Pistol Ranged [Light] 7 4 Medium 2 2 600 5 Stun Setting, SoF:96
Fed-Dub Protective Services Spukami Pocket Blaster Pistol Ranged [Light] 5 3 Short 1 1 200 2 Stun Setting, SoF:96
SKZ Sporting Blaster Ranged [Heavy] 8 4 Long 3 4 600 4 Stun Setting, SoF:96
Corellian Compound Bow Ranged [Heavy] 5 5 Medium 3 1 200 5 Cumbersome 3, Knockdown, Limited Ammo 1, Pierce 1, SoF:97
Corellian Cutlass Melee +2 3 Engaged 2 1 300 3 Defensive 1, Vicious 1, SoF:97
Coronet Arms Mark V "Sand Panther" Hunting Rifle Ranged [Heavy] 7 5 Long 5 2 1,750 7 Accurate 1, Cumbersome 2, SoF:97
Selonian Shard Shooter Ranged [Heavy] 5 3 Medium 4 2 1,500 7 Auto-Fire, Pierce 1, SoF:97
Styanax Lance Ranged [Heavy] 8 3 Short 8 2 200 8 Cumbersome 4, Limited Ammo 1, Pierce 3, Vicious 1, SoF:97
Corellia Mining Corporation J-7B Beamdrill Melee 9 2 Engaged 6 0 3,000 5 Breach 1, Cumbersome 4, Inaccurate 2, Sunder, SoF:98
Drall Flashstick Melee +2 - Engaged 2 2 375 4 Disorient 3, Stun Damage, SoF:98
Selonian Glaive Melee +3 3 Engaged 5 3 1,200 7 Defensive 1, Pierce 3, SoF:98
Filed Blaster Pistol Ranged [Light] 6 3 Medium 0 0 Stun Setting, SoF:120
Scattergun Blaster Ranged [Heavy] 8 3 Short 0 0 Blast 4, SoF:124
Serrated Combat Knife Brawl +1 4 Engaged 0 0 Disorient 3, SoF:126
Stun Baton Melee +2 5 Engaged 0 0 Stun 3, SoF:127
Chain Melee +3 5 Engaged 0 0 Inaccurate 1, Knockdown, SoF:130
Cybernetic Light Blaster Ranged [Light] 5 4 Medium 0 0 Stun Setting, SoF:134

Armor

Armor Defense Soak Price Encum HP Rarity Index
CorSec Mk. IV armored vest 0 2 0 0 SoF:21
Reinforced Flight Suit 1 1 0 0 SoF:21
superior concealed armored clothing 1 2 0 0 SoF:48
Uniform 0 1 0 0 SoF:49
Catch Vest 0 2 300 1 0 9 SoF:99
Nomad Greatcoat 0 1 100 1 0 4 SoF:99
TX-3 Combat Flight Suit 1 0 (R) 3,000 4 2 6 SoF:99
Type III "Berethron" Personal Modular Armor 1 1 (R) 1,250 3 3 6 SoF:99
Riding Armor 1 1 0 0 SoF:130
Disgusting Racing Hides 0 1 0 0 SoF:131
Riding Leather 0 1 0 0 SoF:131
Armored Flight Suit 0 2 0 0 SoF:144

Vehicles

Item Sil Spd Hand Model Man Crew Encum Pass Cost Rarity HP Wep Index
CAV-11 "Condor" Airspeeder 2 3 +1 CAV-11 Corellian Engineering Corporation 1 12 2 30,000 4 2 2 SoF:104
CEC D-22 "Screamer" Speeder Bike 2 4 0 D-22 Corellian Engineering Corporation 1 3 1 4,500 3 2 0 SoF:104, SoF:131
G35 "Silver Cloud" Airspeeder 3 4 -1 G35 Corellian Engineering Corporation 3 25 10 45,000 4 2 0 SoF:104
Mobquet S-5 "Flashfury" Swoop 2 5 +1 S-5 Mobquet Swoops and Speeders 1 0 0 5,500 3 3 0 SoF:105
SoroSuub Seraph "Flash Speeder" 2 3 0 Seraph-Class Corellian Engineering Corporation 1 18 3 5,200 4 2 1 SoF:105
A-11 Model III "Burrower" 3 1 -3 TBV Model III Corellian Mining Corporation 2 12 3 45,000 7 2 1 SoF:106
A-19 "Iron Crawler" Armored Transport 5 1 -3 A-19 Corellian Mining Corporation 4 40 8 12,500 6 4 3 SoF:106
MEV2 "Dug Digger" 3 2 -1 MEV2 Corellia Mining Corporation 2 100 0 30,000 5 2 1 SoF:107
Sunflare 2 4 +2 Flare-S Mobquet Swoops and Speeders 1 2 0 0 0 SoF:130
CEC D-22 "Screamer" Speeder Bike 2 4 0 D-22 Corellian Engineering Corporation 1 3 1 4,500 3 2 0 SoF:104, SoF:131

Starships

Item Sil Spd Hand Model Man HD/NC Crew Encum Pass Cost Rarity HP Wep Index
A-Type Stiletto 3 4 0 A-type Stiletto Nubia Star Drives, Inc. None 1 8 0 90,000 7 0 2 SoF:107
Selonian Coneship 3 1 -5 Coneship Various Selonian Dens None 2 2 0 5,000 7 0 0 SoF:107
CL-1c Lancet Interceptor 3 5 +1 CL-1c Corellian Engineering Corporation Yes 1 4 1 55,000 5 0 1 SoF:108
HLAF-500 Starfighter 3 4 +1 HLAF-500 Corellian Engineering Corporation Yes 1 6 0 70,000 5 1 1 SoF:108
LAF-250 Starfighter 3 4 0 LAF-250 Corellian Engineering Corporation None 1 6 0 60,000 4 1 1 SoF:108
PPB Pocket Patrol Boat 3 4 0 PPB Corellian Engineering Corporation None 2 12 0 70,000 5 2 1 SoF:109
CSS-1 Corellian Star Shuttle 5 3 -2 CCS-8 Corellian Engineering Corporation Yes 8 1000 200 325,000 6 4 0 SoF:110
D-Type Stealth Freighter 4 2 -3 D-Type Stealth Freighter Nubia Star Drives, Inc. Yes 2 125 3 200,000 7 0 0 SoF:110
PB-950 Patrol Boat 5 3 -2 PB-950 Corellian Engineering Corporation Yes 4 150 8 150,000 5 3 4 SoF:110
J-Type Star Skiff 4 4 -1 J-Type Star Skiff Nubia Star Drives, Inc. Yes 3 90 3 260,000 7 0 2 SoF:111
S-Type Racing Sloop 3 6 +1 S-Type Racing Sloop Nubia Star Drives, Inc. Yes 2 20 2 160,000 7 0 0 SoF:111
YG-4400 Light Freighter 4 4 -1 YG-4400 Corellian Engineering Corporation Yes 2 75 2 110,000 5 2 1 SoF:112
YT-1210 Light Freighter 4 4 -1 YT-1210 Corellian Engineering Corporation Yes 2 100 4 120,000 5 3 1 SoF:112
CR92A Assassin-Class Corvette 5 3 -1 CR92a Corellian Engineering Corporation Yes 150 1000 60 (R) 2,500,000 6 2 10 SoF:113
The Diligent 5 3 -2 PB-950 Corellian Engineering Corporation Yes 4 180 8 125,000 5 3 4 SoF:127
Bloodblade 4 4 -1 Firespray Kuat Systems Engineering Yes 3 40 6 80,000 4 0 2 SoF:143*
Modified Cloakshape Starfighter 3 4 0 CloakShape Kuat Systems Engineering None 1 12 0 38,000 4 0 2 SoF:144

Abilities

Ability Description Index
Anatomical Knowledge Anx have an innate grasp of how bodies are put togther and are able to intuit the anatomical vulnerabilities of almost any species. Anx gain one rank of the Lethal Blows talent. SoF:19
Keen Senses Thanks to their finely hones senses of sight and hearing [SPECIES] gain [BOOST] to all Perception checks. SoF:19
Lightning Charge Once per encounter, a [SPECIES] can use its free maneuver to move from medium range to engaged to attack a target. Along with allowing the [SPECIES] to close quickly with its prey, a charge also adds 2 damage to the attack. SoR:34, SoF:19
Silent Hunter Opponets suffer [SETBACK][SETBACK] on any Perception or Vigilance checks made to detect a [SPECIES] while it is hunting. SoF:19
Sure-Footed [SPECIES] suffer no penalties when moving through difficult terrain. SoR:59, SoF:19
Venomous Anyone who suffers damage from the [SPECIES] must immediately make an Average Resilience check, suffering 5 strain if he fails. Any [THREAT] generated on the Resilience check adds [SETBACK] to all the target's actions for a number of rounds equal to the [THREAT] generated. SoF:19
Hardy [SPECIES] add [BOOST] to all Resilience checks. SoF:20
Leap [SPECIES] add [BOOST][BOOST] to all Athletics checks made to perform vertical or horizontal jumps. SoF:20
Strong as a Murra Murra have an encumbrance threshold of 25, and the difficulty of all Athletics checks made to lift excessive encumbrance is reduced by one. SoF:20
Terrifying Howl Anyone hearing the howl of a [SPECIES] must make a HARD Discipline check or become disoriented for one round plus one additional round for every [THREAT] generated. SoF:20
Territorial [SPECIES] are incredibly territorial, and gain [BOOST] to all brawl checks made when attacking any intruders into what they consider their territory. SoF:20
Sight Hunter [SPECIES] decrease the difficulty of any Perception or Vigilance checks they make by one. SoF:28
Aquatic only Creature [SPECIES] suffer no penealties for moving through water and can breate underwater, but cannot move or survive on land. SoF:35
Tunneling Using their powerful maws and their quick-acting acidic saliva, [SPECIES] can move through solid stone as if it were difficult terrain. SoF:35
Death Lunge When incapacitated, [SPECIES] make one out-of-turn Brawl attack against one opponent with whom they are engaged. This check gains [BOOST] SoF:42
Silhouette 2 Silhouette 2 SoF:42
Aquatic Creature [SPECIES] suffer no movement penalties in aquatic environments. SoF:43
Constrictor Opponents affected by the Ensnare quality immediately begin suffering the effects of suffocation as outlined on page 214 of E-CRB. SoF:43
Jungle Hunter [SPECIES] suffer no penalties when moving through rough terrain in dense jungle, dense forrecs, or swampy environments. SoF:43
Natural Camouflage Any Perception checks made to detect a [SPECIES] suffer [SETBACK][SETBACK]; this affects scanners and macrobinoculars using thermal sensors or passive light amplification as well). SoF:43
Terrifying Upon first seeing a [SPECIES], an individual must make a Hard check following the rules for fear on page 298 ot the E-CRB. SoF:43
Toxic Environment Dweller Can survive in almost any poisonous, acidic, toxic, irradiated, or otherwise dangerous environment. SoF:61
Overrun The [SPECIES] may spend [ADVANTAGE] to hit an additional target with a successful Brawl check, provided the additional target is engaged with the first target. SoF:65
Trample If a [SPECIES] takes a maneuver to move closer to its target before attacking, it gains [BOOST] to its attack check and deals +2 damage. SoF:65
Dive Attack The first attack made during an encounter gains +2 damage and [BOOST]. SoF:69
Crushing Body Any victim affected by the [SPECIES]'s Ensnare quality suffers 2 strain and 1 wound ignoring soak at the beginning of their turn. SoF:73
Long Arms The [SPECIES]'s arms are suprisingly long and nimble, removing [SETBACK] imposed on its combat checks due to an opponet's defense. SoF:73
Paralyzing Neurotoxin If the [SPECIES] hits its target with a bite attack, the target must immediately make a Hard Resilience check. Failure means the target is immobolized for 1 round plus 1 round per [THREAT] generated. [DISPAIR] on a successful or failed check means the target is staggered for one round. SoF:73
Fire Resistant Immune to fire damage or weapons with the Burn quality SoF:102
Firefighter May make an Average [difficulty][difficulty] Athletics check to extinguish a fire SoF:102
Skilled Cheater Once per session when gambling, the character may cancel a [DISPAIR] he rolls on a skill check, or add a [DISPAIR] to another character's check. SoF:120

Adversaries

Adversary Level Skills Talents Abilities Equipment Index
Coresec Officer Minion Athletics, Brawl, Coercion, Melee, Perception, Ranged [Light], Streetwise None None CDEF Blaster Pistol, CorSec Mk. IV armored vest, Truncheon SoF:20
CoreSec Investigator Rival Charm 2, Coercion 3, Cool 2, Melee 2, Underworld 3, Perception 3, Ranged [Light] 2, Streetwise 3, Vigilance 2 Adversary 1 None Badge, Blaster Pistol, Comlink (handheld), CorSec Mk. IV armored vest, Datapad, Truncheon SoF:21
CorSec Tactical Response Team Member Nemesis Athletics 3, Coercion 3, Cool 3, Discipline 2, Melee 2, Perception 3, Piloting [Planetary] 2, Piloting [Space] 2, Ranged [Heavy] 2, Ranged [Light] 2, Streetwise 3, Stealth 2, Vigilance 4 Adversary 2, Defensive Driving 1, Natural Pilot None Blaster Carbine, Heavy Blaster Pistol, Reinforced Flight Suit, Vibroknife SoF:21
Wingrider Rival Athletics 2, Cool 2, Coordination 3, Melee 3, Perception 3, Ranged [Heavy] 3, Survival 3, Vigilance 2 Let's Ride, Feral Strength 2 None Drall Flashstick, Light Blaster Carbine SoF:29
Baron Kaldo Nemesis Charm 3, Coercion 4, Cool 3, Deception 3, Discipline 3, Underworld 3, Negotiation 3, Perception 4, Streetwise 4, Vigilance 2 Adversary 2, Plausible Deniability 2, Natural Charmer, Natural Negotiator None Comlink (handheld), Heavy Blaster Pistol, superior concealed armored clothing SoF:47
Gustip Rival Cool 2, Core Worlds 3, Education 3, Underworld 3, Negotiation 2, Perception 1, Streetwise 2 Stroke of Genius None Aurodium Cane, Encrypted Datapad, Holdout Blaster, superior concealed armored clothing SoF:48, SoF:140*
Selonian Thug Minion Brawl, Melee, Perception, Stealth, Vigilance None None Padded Armor, Selonian Glaive, Tail SoF:48
Pol Orrich Rival Brawl 3, Coercion 3, Ranged [Heavy] 2, Resilience 2, Streetwise 2, Vigilance 2 None None Blaster Carbine, Comlink (handheld), Padded Armor, Sabacc Deck, Stimpack, Utility Belt SoF:49
Sera Riggers Nemesis Cool 3, Leadership 3, Negotiation 2, Perception 4, Ranged [Light] 2, Streetwise 3, Vigilance 2 Adversary 1, Nobody's Fool 1 Spaceport Leader Blaster Pistol, Comlink (handheld), Datapad, Uniform SoF:49
Clay "Pops" Merra Rival Computers 4, Mechanics 5, Negotiation 2 None None Datapad, Hand Scanner, Tool Kit SoF:51
Gormo Vosadii Grasso Nemesis Charm 2, Coercion 3, Cool 4, Deception 2, Discipline 4, Outer Rim 3, Underworld 3, Negotiation 4, Resilience 3 Resolve 2 Awkward, Ponderous Comlink (handheld), Datapad SoF:51
Liddy Ravora Rival Charm 2, Deception 2, Negotiation 2, Perception 3 None None Comlink (handheld), Encrypted Datapad, Holdout Blaster SoF:51
Duros Ship Mechanic Rival Astrogation 1, Computers 1, Mechanics 3, Melee 1, Perception 2, Piloting [Space] 1 Fine Tuning 2, Gearhead 1 None Emergency Repair Patch, Oversized Hydrospanner, Tool Kit SoF:61
Security Enforcer Minion Melee, Perception, Ranged [Heavy] None None Blaster Carbine, Shock Truncheon, Uniform SoF:73
Security Investigator Rival Coercion 2, Deception 2, Discipline 2, Perception 2 None None Disruptor Pistol, Uniform SoF:73
FD-Series Extinguisher Droid Minion Athletics None Droid, Fire Resistant, Firefighter Fire suppression equipment SoF:102
J-57 Cam Droid Minion Perception, Vigilance None Droid, Flyer Holocam SoF:102
Catrinna Nemesis Charm 3, Computers 1, Cool 2, Deception 2, Underworld 2, Melee 2, Negotiation 2, Perception 1, Ranged [Light] 2, Skullduggery 2, Streetwise 2, Vigilance 2 Adversary 1, Natural Charmer None Light Blaster Pistol, Vibroknife SoF:117
Carn Truuvik Nemesis Charm 3, Computers 2, Cool 3, Deception 3, Underworld 2, Negotiation 2, Perception 1, Ranged [Light] 3, Skullduggery 2, Streetwise 2 Adversary 1, Convincing Demeanor 2 Skilled Cheater Armored Clothing, Filed Blaster Pistol SoF:120
Grenzo Rival Brawl 1, Coercion 1, Coordination 1, Deception 1, Perception 1, Piloting [Space] 1, Ranged [Heavy] 1, Ranged [Light] 2, Stealth 1, Streetwise 1, Survival 1, Vigilance 2 Lethal Blows 2 None Heavy Blaster Pistol, Laminate Armor SoF:120
Jalla Rival Charm 2, Coordination 1, Deception 1, Education 2, Perception 1, Ranged [Light] 1, Skullduggery 2, Stealth 2, Streetwise 2 Nobody's Fool 1 None Holdout Blaster SoF:120
Kanz Rival Coercion 1, Cool 3, Deception 2, Melee 3, Perception 1, Skullduggery 2, Stealth 1 Expert Tracker 1 None Vibroknife SoF:120
Selonian Wanderer Rival Brawl 1, Melee 1, Resilience 1, Vigilance 1 None None Padded Armor, Selonian Glaive, Stimpack, Tail SoF:123
Gorn Vorrox Rival Deception 2, Negotiation 3, Perception 2, Ranged [Light] 2 None None Armored Clothing, Scattergun Blaster SoF:124
OOM Security Droid Minion Ranged [Heavy], Vigilance None Droid Blaster Rifle SoF:125
Rasz Kal Rival Deception 3, Underworld 2, Perception 2, Piloting [Space] 2, Ranged [Light] 3, Skullduggery 2, Streetwise 2 Adversary 2 None Blaster Pistol, Brass Knuckles, Broken Hyperdrive motivator, Padded Armor SoF:125
Aqualish Thug Minion Brawl, Coercion, Ranged [Light] None None Blaster Pistol, Brass Knuckles SoF:126
Barabel Enforcer Rival Melee 2, Perception 1, Ranged [Light] 1, Survival 2, Vigilance 1 None None Heavy Blaster Pistol, Serrated Combat Knife SoF:126
Security Officers Rival Discipline 1, Melee 1, Perception 2, Ranged [Light] 1, Streetwise 2, Vigilance 2 None None Comlink (handheld), Heavy Blaster Pistol, Padded Armor, Stimpack, Truncheon SoF:126*
Corsec Boarding Officers Rival Cool 1, Discipline 2, Gunnery 1, Melee 2, Perception 3, Ranged [Light] 2, Resilience 2, Vigilance 2 Adversary 1 None Corellian Arms CR-2 Heavy Blaster Pistol, Stun Baton SoF:127
Sunny Bounder Nemesis Coercion 2, Cool 4, Leadership 1, Melee 3, Piloting [Planetary] 3, Ranged [Light] 2, Streetwise 3 Adversary 1, Full Throttle [Improved], Natural Driver None Blaster Pistol, Chain, Riding Armor SoF:130
Grinder Rival Computers 1, Mechanics 4, Melee 2, Piloting [Planetary] 3, Streetwise 2, Vigilance 2 None None Disgusting Racing Hides, Emergency Repair Patch, Holdout Blaster, Tool Kit, Vibroknife SoF:131
Seraphs Gang Member Minion Melee, Piloting [Planetary], Ranged [Light], Streetwise None None Chain, Light Blaster Pistol, Riding Leather SoF:131
IA Security Agent Rival Brawl 2, Discipline 2, Perception 2, Ranged [Light] 3, Survival 3, Vigilance 2 Adversary 1 None Blaster Pistol, Comlink (handheld), Heavy Clothing, Shock Gloves, Stimpack SoF:133
Bim Gizzo Rival Charm 2, Deception 3, Perception 3, Ranged [Light] 2, Skullduggery 3, Stealth 2, Streetwise 2 Adversary 1, Convincing Demeanor 2 None Cybernetic Light Blaster SoF:134
Brom Rival Brawl 3, Cool 2, Coercion 3, Ranged [Light] 2, Resilience 2 Adversary 1 None Brass Knuckles, Heavy Blaster Pistol, Padded Armor, Stimpack SoF:134
Boffen Nibs Rival Charm 1, Deception 1, Education 2, Perception 2, Skullduggery 3, Stealth 2, Streetwise 1 None None Cred stick with 2,000 credits, Stolen gem (Eye of Corell), Utility Belt SoF:135
Drall Constable Minion Melee, Perception, Ranged [Light], Vigilance None None Comlink (handheld), Drall Flashstick, Stun Grenade SoF:136
Drall Police Sergeant Rival Discipline 2, Leadership 2, Melee 3, Perception 3, Ranged [Light] 3, Vigilance 3 Adversary 1 None Comlink (handheld), Drall Flashstick, Stimpack, Stun Grenade SoF:136
Gustip Rival Cool 2, Core Worlds 3, Education 3, Underworld 3, Negotiation 2, Perception 1, Streetwise 2 Stroke of Genius None Aurodium Cane, Encrypted Datapad, Holdout Blaster, superior concealed armored clothing SoF:48, SoF:140*
Oso Maduk Rival Charm 2, Deception 2, Perception 2, Skullduggery 2, Stealth 2 None None Scanner Goggles SoF:141
Verd Ramos Rival Cool 4, Coordination 3, Discipline 4, Melee 4, Negotiation 2, Perception 2, Stealth 2 None None Comlink (handheld), Datapad SoF:141
Captain Jostero Rival Coercion 3, Deception 3, Gunnery 2, Leadership 2, Perception 2, Piloting [Space] 3, Ranged [Light] 3 None Pirate Leader Comlink (handheld), Heavy Blaster Pistol, Padded Armor SoF:143
Jostero Pirate Minion Gunnery, Piloting [Space], Ranged [Light] None None Armored Flight Suit, Heavy Blaster Pistol SoF:144

Creatures

Adversary Level Skills Talents Abilities Equipment Index
Carrion Spat Rival Brawl 3, Coordination 2, Resilience 3, Survival 2, Vigilance 2 None Lightning Charge, Sure-Footed Beak, Powerful legs SoF:19
Sand Panther Rival Brawl 2, Coordination 2, Perception 3, Stealth 3, Survival 2 Lethal Blows 2 Keen Senses, Silent Hunter, Venomous Teeth and claws SoF:19
Murra Minion Athletics, Brawl, Resilience None Hardy, Strong as a Murra Horns and Hooves SoF:20
Spukami Rival Brawl 1, Coordination 2, Perception 2, Stealth 3 Jump Up Leap, Silhouette 0, Territorial Teeth and claws SoF:20
Wrix Nemesis Brawl 3, Perception 2, Resilience 2, Survival 2, Vigilance 3 Adversary 1 Sure-Footed, Terrifying Howl Teeth and claws SoF:20
Flame Ibbot Minion Brawl, Perception, Vigilance None Flyer, Sight Hunter Scalding bile, Sharp beak and slashing talons SoF:28
Great Ibbot Rival Brawl 2, Perception 4, Survival 3, Vigilance 3 Adversary 1, Crippling Blow Flyer, Sight Hunter, Silhouette 3 Sharp beak and slashing claws, Stoop SoF:28
Tunnel Worm Rival Survival 2 None Silhouette 3, Tunneling Crushing Tail, Serrated maw SoF:34, SoF:123
Salerodrex Nemesis Athletics 4, Brawl 4, Perception 4, Survival 3 Adversary 1 Aquatic only Creature, Silhouette 3 Teeth SoF:35
Teryx Minion Brawl, Coordination, Vigilance None Flyer, Silhouette 0 Beak SoF:35
Dalyrake Rival Brawl 3, Coordination 2, Deception 3, Perception 3, Stealth 4, Survival 2 None Death Lunge Poisonous stinger, Talons, pincers, and mandibles SoF:42
Guf Drolg Rival Brawl 2, Resilience 3, Survival 3 Adversary 1 Silhouette 2 Goring Horn SoF:42
Dimlurker Rival Brawl 3, Perception 4, Resilience 4, Survival 3 None Constrictor, Terrifying Chitinous limbs SoF:43
Sludge Panther Nemesis Brawl 3, Coordination 3, Resilience 3, Stealth 4, Survival 3, Vigilance 4 Adversary 1, Blooded 2, Lethal Blows 2 Jungle Hunter, Natural Camouflage Pounce, Teeth and claws SoF:43
Styanax Nemesis Brawl 4, Resilience 3, Survival 3 Adversary 1, Crippling Blow Aquatic Creature, Silhouette 3 Poisonous stinger, Tooth-filled maw SoF:43
Fefze Beetle Rival Brawl 1, Perception 1, Ranged [Light] 1, Stealth 1, Vigilance 1 None Silhouette 2, Toxic Environment Dweller Acid Spit, Legs, Mandables SoF:61
Spooked Ronto Rival Brawl 1, Perception 2 None Beast of Burden 10, Domesticable 1, Overrun, Silhouette 2, Trained Mount 1, Trample Legs SoF:65, SoF:133*
Aurean Vulture Rival Brawl 1, Perception 2 None Dive Attack, Flyer Beak and talons SoF:69
Korrak Rival Brawl 2, Perception 1, Survival 1 None Crushing Body, Paralyzing Neurotoxin Bite, Sinuous Body SoF:73
Sacorrian Grey Bear Rival Brawl 1, Perception 1, Survival 3 None Long Arms Vicious claws and teeth SoF:73
Tunnel Worm Rival Survival 2 None Silhouette 3, Tunneling Crushing Tail, Serrated maw SoF:34, SoF:123
Spooked Ronto Rival Brawl 1, Perception 2 None Beast of Burden 10, Domesticable 1, Overrun, Silhouette 2, Trained Mount 1, Trample Legs SoF:65, SoF:133*
Vynock Minion Brawl, Coordination None None Claws, Sucker-mouth SoF:138