No Disintegrations

Gear

Item Price Encum Rarity Index
Bioscan 2,000 1 1 ND:53
Rocket Boots 2,500 2 8 ND:53
Com-Scan (R) 5,000 10 6 ND:54
Holographic Disguise Matrix (R) 10,000 1 9 ND:54
HoloNet Homing Beacon 500 0 3 ND:54
Tracker's Goggles 600 0 5 ND:54
Saline Pump 2,500 1 7 ND:55
Sleeppack (1 dose) 250 0 3 ND:55
Sulfur Inhaler (10 doses) 120 0 3 ND:55, NoP:105

Weapons

Weapon Skill Dam Crit Range Encum HP Price Rarity Special Index
"Firecaller" Light Flame Projector Ranged [Light] 5 2 Short 4 1 (R) 1,200 7 Blast 2, Burn 2, Pierce 2, Vicious 3, ND:44
"Precision-X" Marksman Rifle Ranged [Heavy] 9 3 Long 5 1 1,500 8 Pierce 1, Stun Setting, ND:44
"Subduer-9" Riot Blaster Ranged [Heavy] 10 6 Short 6 3 1,250 5 Blast 6, Cumbersome 3, Stun Damage, ND:44
Grapnel-Harpoon Launcher Ranged [Light] 3 5 Medium 2 0 450 5 Ensnare 3, ND:44
Nova Design "Impact" Repulsor Cannon Ranged [Heavy] 3 6 Medium 5 1 1,000 7 Blast 3, Concussive 1, Knockdown, Prepare 1, Slow-Firing 1, ND:44
Anti-Armor Ranged [Heavy] 8 4 Short 1 1 300 5 Breach 1, Limited Ammo 1, ND:46
Explosive Ranged [Heavy] 7 2 Short 1 1 150 4 Blast 6, Limited Ammo 1, ND:46
Flechette Ranged [Heavy] 6 2 Short 1 1 175 5 Blast 5, Vicious 2, Limited Ammo 1, ND:46
Incendiary Ranged [Heavy] 6 3 Short 1 1 175 5 Blast 6, Burn 2, Limited Ammo 1, ND:46
Ion Ranged [Heavy] 10 3 Short 1 1 100 6 Ion, Sunder, Limited Ammo 1, ND:47
Micro-Rocket Launcher Pistol Ranged [Light] 0 - Medium 3 0 500 7 ND:47
Czerka "Peacekeeper" Stun Baton Melee +2 4 Engaged 3 2 500 3 Cumbersome 3, Disorient 2, Stun 3, ND:48
Ion Pike Melee 10 3 Engaged 2 1 750 6 Inaccurate 1, Ion, Pierce 4, ND:48

Armor

Armor Defense Soak Price Encum HP Rarity Index
Armored Drop Suit 1 1 7,500 6 2 7 ND:49
Hunter's Trophy Armor (completed) 0 2 (R) 2,000 4 1 9 ND:49
Hunter's Trophy Armor (custom-made) 0 2 (R) 1,000 4 1 6 ND:49
Mandalorian Armor 1 2 (R) 6,000 6 5 8 ND:50

Attachments

Attachment Price Encum HP Required Rarity Index
Rocket Guidance System 50 0 1 4 ND:47
Staged Rocket Booster 25 0 1 2 ND:47
Marked-Target Firing Lock 900 0 1 4 ND:51
Shock Pulse Emitter 1,500 0 2 5 ND:51
Under-Barrel Micro-Rocket Rack (R) 1,200 3 3 6 ND:51
Integrated Holsters 300 4 2 4 ND:52
Micro-Rocket Armor Mounting (R) 800 3 2 6 ND:52
Repulsor-Assisted Lifting 1,000 0 2 3 ND:52
Tracking System 1,000 0 1 7 ND:52

Vehicles

Item Sil Spd Hand Model Man Crew Encum Pass Cost Rarity HP Wep Index
Model 90 Ranger 3 3 +1 M90 Ranger Cryospac Repulsorlift Corporation 1 20 6 19,500 4 4 0 ND:56
XL-3c Guardsman Patrol Airspeeder 3 2 -1 XL-3c Guardsman Tion mil/Sci Industries 4 30 12 39,000 7 1 1 ND:56

Starships

Item Sil Spd Hand Model Man HD/NC Crew Encum Pass Cost Rarity HP Wep Index
Agressor Assault Fighter 4 5 -1 Aggressor Trilon Inc Yes 2 20 8 160,000 6 3 3 ND:58
Mandalorian Protectorate Starfighter 3 6 +3 Fang fighter MandalMotors Yes 1 2 0 120,000 9 1 2 ND:58
G-1A Heavy Starfighter 3 4 -1 G-1A Byblos Drive Yards Yes 2 25 3 130,000 7 4 2 ND:59
Kihraxz Light Starfighter 3 4 0 Kihraxz TransGalMeg, Inc Yes 1 7 0 65,000 6 5 3 ND:60
Lancer-class Pursuit Craft 4 5 -2 Lancer-class MandalMotors Yes 2 60 4 120,000 8 3 3 ND:61
YV-666 4 3 -2 YV-666 Corellian Engineering Corporation Yes 2 200 6 132,000 6 6 2 ND:62
C-ROC Gozanti-class Light Cruiser 5 3 -3 Gozanti-class/C-ROC Type Corellian Engineering Corporation Yes 12 1800 20 190,000 8 6 6 ND:63

Talents

Talent Activation Ranked Force Sensitive Index
All-Terrain Driver Passive False False A-CRB:142, EtU:30, ND:34
Bought Info Active (Action) False False A-CRB:143, FH:32, ND:34
Coordination Dodge Active (Incidential, Out of Turn) False False FH:32, ND:34
Debilitating Shot Active (Incidential) False False A-CRB:145, ND:34
Good Cop Passive True False JoY:88, FH:33, ND:34
Grapple Active (Maneuver) False False ND:34, KtP:30
Hard-Boiled Passive True False ND:34
Hindering Shot Active (Incidential) False False ND:34
Informant Active (Incidential) False False DA:33, ND:34
Iron Body Passive True False ND:34
Martial Grace Active (Incidential) False False ND:35
Mind Over Matter Active (Incidential, Out of Turn) False False ND:35, SS:31
Offensive Driving Active (Maneuver) False False ND:35
Overbalance Passive False False ND:35, KtP:31
Overwhelm Defenses Active (Incidential) True False A-CRB:154, ND:35
Parry Active (Incidential, Out of Turn) True False ND:35, F-BGR:28, F-CRB:149
Planet Mapper Passive True False ND:35, SS:31
Precision Strike Active (Incidential, Out of Turn) False False ND:35, KtP:31
Precision Strike (Improved) Active (Incidential, Out of Turn) False False ND:35
Precision Strike (Supreme) Active (Incidential, Out of Turn) False False ND:35
Reconstruct the Scene Active (Action) False False ND:36, EV:31
Shortcut (Improved) Passive False False ND:36, EV:31, SS:31
Street Smarts (Improved) Active (Action) False False ND:36, EV:31
Unarmed Parry Passive False False ND:36

Abilities

Ability Description Index
Changeling As an action, a [SPECIES] may suffer 3 strain and make an [AVERAGE] Resilience check. If the [SPECIES] succeeds, she changes appearance to match that of a silhouette 1 character whom she has observed before. An observing character must make opposed Perception vs Deception check to detect that something is amiss with the impersonated character's likeness, mannerisms, or behavior. As always, the GM can add [BOOST] or [SETBACK] for situational effects that might affect the check. ND:21
Hypersensitive Antennae [SPECIES] begin the game with the Heightened Awareness talent. ND:26