Item | Price | Encum | Rarity | Index |
3-MAL Secure Comlink | 250 | 0 | 4 | FiB:52 |
Atgar Artillery Remote | 400 | 1 | 7 | FiB:52 |
DH77 Headcomm | (R) 400 | 0 | 3 | FiB:52 |
Low-Feedback Scanner | 700 | 4 | 5 | FiB:53 |
Military Traumapac | 50 | 1 | 3 | FiB:53 |
Nullicaine | 25 | 0 | 2 | FiB:53 |
SE-Vigilant Automated Sensor | 3,000 | 2 | 2 | FiB:53 |
Stimstick | 5 | 0 | 2 | FiB:53 |
Condenser Unit | 300 | 2 | 2 | FiB:54 |
Entrenching Tool | 20 | 1 | 1 | FiB:54 |
Portable Power Generator | 500 | 10 | 2 | FiB:54 |
Pretormin Plastent | 300 | 3 | 2 | FiB:54 |
Military Modular Backpack Frame | 10 | 0 | 2 | FiB:55 |
Military Modular Backpack: Comms Unit | 500 | 2 | 4 | FiB:55 |
Military Modular Backpack: Oxygen Unit | 300 | 3 | 3 | FiB:55 |
Military Modular Backpack: Power Unit | 250 | 3 | 3 | FiB:55 |
Military Modular Backpack: Sensor Unit | 3,000 | 2 | 3 | FiB:55 |
Military Modular Backpack: Storage Unit | 25 | 0 | 2 | FiB:55 |
Military Modular Backpack: Temperature Control Unit | 500 | 2 | 3 | FiB:55 |
Weapon | Skill | Dam | Crit | Range | Encum | HP | Price | Rarity | Special | Index |
SE-14C Blaster Pistol | Ranged [Light] | 5 | 4 | Short | 1 | 2 | 650 | 6 | Auto-Fire, Stun Setting, | FiB:42 |
A280 C Heavy Blaster Rifle | Ranged [Heavy] | 9 | 4 | Long | 5 | 2 | 1,800 | 7 | Accurate 1, Cumbersome 3, Stun Setting, | FiB:43 |
DH-17 Blaster Carbine | Ranged [Heavy] | 8 | 3 | Medium | 2 | 3 | 900 | 6 | Auto-Fire, Inaccurate 1, Stun Setting, | FiB:43 |
Pulse Cannon | Ranged [Heavy] | 9 | 3 | Engaged | 5 | 1 | (R) 2,750 | 6 | Cumbersome 3, Pierce 2, Slow-Firing 1, As a maneuver, prime the cannon to expend all ammunition in a single shot. The next shot counts as having the Breach 1 and Vicious 3 qualities, and the weapon runs out of ammunition. | FiB:43 |
Kyuzo Energy Bow | Ranged [Heavy] | 9 | 4 | Long | 6 | 1 | 2,400 | 8 | Cumbersome 3, Knockdown, Pierce 5, | FiB:44 |
T-7 Ion Disruptor | Ranged [Heavy] | 12 | 2 | Long | 6 | 2 | (R) 8,000 | 9 | Blast 6, Breach 2, Cumbersome 3, Slow-Firing 1, Vicious 6, Minimum Critical Injury result: Crippled. Minimum Critical Hit result: Component Hit | FiB:44 |
Z-6 Rotary Blaster Cannon | Ranged [Heavy] | 12 | 4 | Long | 6 | 3 | (R) 3,000 | 7 | Auto-Fire (Only), Cumbersome 3, Prepare 1, | FiB:44 |
Atgar SpaceDefense 1.8 FD Autoturret | Gunnery | 17 | 2 | Extreme | 25 | 0 | (R) 12,000 | 6 | Auto-Fire, Slow-Firing 1, Limited Ammo 8, | FiB:45 |
J-10 Dual Blaster Cannon | Gunnery | 13 | 2 | Long | 8 | 3 | (R) 6,750 | 7 | Cumbersome 5, Inaccurate 1, Linked 1, | FiB:45 |
Reciprocating Quad Blaster Cannon | Gunnery | 10 | 2 | Long | 8 | 4 | (R) 9,950 | 8 | Auto-Fire (Only), Breach 1, Cumbersome 4, Inaccurate 1, Prepare 2, | FiB:45 |
Berserker Rifle | Ranged [Heavy] | 7 | 4 | Medium | 4 | 0 | (R) 600 | 5 | Burn 1, Cumbersome 3, Disorient 1, | FiB:46 |
Imperial Heavy Repeater | Ranged [Heavy] | 8 | 4 | Medium | 3 | 2 | (R) 1,500 | 7 | Auto-Fire, Cumbersome 4, As maneuver, prime weapon to expend all ammunition in a single shot. The next shot counts as having the Blast 7 and Concussive 1 qualities, doesn't have Auto-fire, and runs out of ammunition. | FiB:46 |
SH-9 Slugthrower Pistol | Ranged [Light] | 4 | 5 | Short | 1 | 0 | 250 | 4 | Limited Ammo 5, Pierce 2, | FiB:46 |
CSPL-12 Projectile Launcher (Frag Grenade) | Ranged [Light] | 8 | 4 | Medium | 2 | 2 | (R) 1,200 | 6 | Blast 6, Limited Ammo 3, | FiB:47 |
Kyuzo War Shield | Melee | +1 | 4 | Engaged | 3 | 0 | 750 | 8 | Cumbersome 3, Defensive 1, Deflection 2, Disorient 1, | FiB:47 |
LJ-50 Concussion Rifle | Ranged [Heavy] | 10 | 2 | Medium | 6 | 2 | (R) 2,000 | 7 | Blast 4, Concussive 2, Cumbersome 3, Knockdown, Limited Ammo 4, | FiB:47 |
Shaped Thermal Grenade | Ranged [Light] | 20 | 2 | Short | 1 | 0 | (R) 3,500 | 8 | Breach 2, Limited Ammo 1, Vicious 5, | FiB:47 |
'aKraB Clip-point Vibrodagger | Melee | +1 | 2 | Engaged | 1 | 1 | 550 | 5 | Pierce 3, Vicious 1, | FiB:48 |
Shistavanen Combat Utility Vibroblade | Melee | +1 | 2 | Engaged | 2 | 0 | 600 | 7 | Pierce 2, Vicious 1, | FiB:48 |
Armor | Defense | Soak | Price | Encum | HP | Rarity | Index |
Alliance Light Stealth Armor | 0 | 2 | (R) 2,200 | 3 | 2 | 7 | FiB:49 |
Imperial Hazard Trooper Armor | 0 | 3 | (R) 18,000 | 4 | 3 | 8 | FiB:49 |
Imperial Storm Commando Armor | 0 | 2 | (R) 5,000 | 4 | 4 | 9 | FiB:49 |
Karflo Thinsuit | 0 | 1 | 1,200 | 0 | 0 | 6 | FiB:50 |
Rebel Heavy Battle Armor | 1 | 2 | (R) 6,000 | 5 | 5 | 8 | FiB:50 |
Attachment | Price | Encum | HP Required | Rarity | Index |
Beam Splitter | (R) 1,250 | 0 | 3 | 4 | FiB:51 |
Beam Splitter | (R) 1,250 | 0 | 3 | 4 | FiB:51 |
Built-in Blaster Sight | 150 | 0 | 1 | 4 | FiB:51 |
Galven Pattern Resequencing | 1,000 | 0 | 2 | 5 | FiB:51 |
Item | Sil | Spd | Hand | Model | Man | Crew | Encum | Pass | Cost | Rarity | HP | Wep | Index |
All Terrain Tactical Enforcer | 4 | 1 | -2 | AT-TE | Kuat Drive Yards | 8 | 40 | 20 | (R) 100,000 | 4 | 2 | 5 | FiB:57 |
Baktoid Versatile-Athletic "Zalaaca" Walker | 2 | 3 | -2 | Versatile-Athletic Walker | Baktoid Industrial Systems | 1 | 9 | 1 | 14,500 | 8 | 1 | 1 | FiB:58 |
Arrow-23 Landspeeder | 3 | 2 | -1 | Arrow-23 | Aratech Repulsor Company | 2 | 20 | 4 | 10,800 | 3 | 4 | 0 | FiB:59 |
HAVr A9 Floating Fortress | 3 | 1 | -1 | HAVr A9 | Ubrikkian Industries | 4 | 40 | 10 | (R) 130,000 | 5 | 1 | 2 | FiB:59 |
Imperial Troop Transport | 3 | 2 | -2 | Imperial Troop Transport | Ubrikkian Industries | 3 | 55 | 10 | (R) 70,000 | 4 | 0 | 3 | FiB:59 |
SC2-M Repulsor Tank | 3 | 2 | 0 | SC2-M | Rothana Heavy Engineering | 2 | 25 | 1 | (R) 65,000 | 5 | 2 | 1 | FiB:60 |
Low Altitude Assault Transport LAAT/c (Carrier) | 3 | 4 | -2 | LAAT | Rothana Heavy Engineering | 1 | 15 | 2 | (R) 75,000 | 4 | 1 | 2 | FiB:62 |
Low Altitude Assault Transport LAAT/I (Infantry) | 3 | 4 | -1 | LAAT | Rothana Heavy Engineering | 6 | 30 | 30 | (R) 85,000 | 4 | 2 | 9 | FiB:62 |
High-Altitude Entry Transport-221 | 3 | 4 | 0 | HAET-221 | Mekuun Corporation | 3 | 20 | 5 | 50,000 | 4 | 1 | 3 | FiB:63 |
Imperial Dropship Transport | 3 | 4 | -1 | IDT | Rothana Heavy Engineering | 2 | 16 | 18 | (R) 42,500 | 5 | 1 | 2 | FiB:63 |
Talent | Activation | Ranked | Force Sensitive | Index |
Ambush | Active (Maneuver) | False | False | FiB:34 |
Barrage | Passive | True | False | A-BGR:27, FiB:34, E-BGR:27, E-CRB:132 |
Blind Spot | Passive | False | False | FiB:34, KtP:30 |
Body Guard | Active (Maneuver) | True | False | A-CRB:143, FiB:34, E-BGR:27, E-CRB:132, F-BGR:27, F-CRB:140 |
Body Guard (Improved) | Active (Incidential, Out of Turn) | False | False | LbE:34, FiB:34, E-BGR:27, F-CRB:140 |
Body Guard (Supreme) | Passive | False | False | FiB:34 |
Burly | Passive | True | False | FiB:34, DC:32 |
Conditioned | Passive | True | False | LbE:34, FiB:34, F-CRB:141 |
Cunning Snare | Active (Action) | False | False | FiB:34 |
Heavy Hitter | Active (Incidential) | False | False | FiB:35, DC:32 |
Heroic Resilience | Active (Incidential, Out of Turn) | False | False | FiB:35, DC:32 |
Moving Target | Passive | True | False | FiB:35 |
One with Nature | Passive | False | False | FiB:35, SS:31 |
Prey on the Weak | Passive | True | False | FiB:35, F-CRB:149 |
Prime Positions | Passive | True | False | FiB:35, KtP:31 |
Rain of Death | Active (Maneuver) | False | False | FiB:35, DC:32 |
Seize the Initiative | Active (Maneuver) | False | False | FiB:35 |
Suppressing Fire | Passive | True | False | FiB:35, KtP:31 |
Ability | Description | Index |
Digging Claws | Before using a maneuver to move, an Elom may spend a maneuver to dig, allowing the character to use that move maneuver to travel through loose soil or similar terrain. At the GM's discretion, this excavation can result in a low, narrow tunnel that others can use. | FiB:21 |
Dense Musculature | Kyuzo are adapted for relatively high gravity, and can make bounding leaps on most other worlds. Once per round as a maneuver, a Kyuzo may suffer 3 strain to leap horizontally or vertically to any location within medium range. | FiB:24 |
Hunter's Instincts | When making a check for Initiative, a Shistavanen may make a Survival check instead of a Cool or Vigilance check. | FiB:26 |