Forged in Battle

Gear

Weapons

Weapon Skill Dam Crit Range Encum HP Price Rarity Special Index
SE-14C Blaster Pistol Ranged [Light] 5 4 Short 1 2 650 6 Auto-Fire, Stun Setting, FiB:42
A280 C Heavy Blaster Rifle Ranged [Heavy] 9 4 Long 5 2 1,800 7 Accurate 1, Cumbersome 3, Stun Setting, FiB:43
DH-17 Blaster Carbine Ranged [Heavy] 8 3 Medium 2 3 900 6 Auto-Fire, Inaccurate 1, Stun Setting, FiB:43
Pulse Cannon Ranged [Heavy] 9 3 Engaged 5 1 (R) 2,750 6 Cumbersome 3, Pierce 2, Slow-Firing 1, As a maneuver, prime the cannon to expend all ammunition in a single shot. The next shot counts as having the Breach 1 and Vicious 3 qualities, and the weapon runs out of ammunition. FiB:43
Kyuzo Energy Bow Ranged [Heavy] 9 4 Long 6 1 2,400 8 Cumbersome 3, Knockdown, Pierce 5, FiB:44
T-7 Ion Disruptor Ranged [Heavy] 12 2 Long 6 2 (R) 8,000 9 Blast 6, Breach 2, Cumbersome 3, Slow-Firing 1, Vicious 6, Minimum Critical Injury result: Crippled. Minimum Critical Hit result: Component Hit FiB:44
Z-6 Rotary Blaster Cannon Ranged [Heavy] 12 4 Long 6 3 (R) 3,000 7 Auto-Fire (Only), Cumbersome 3, Prepare 1, FiB:44
Atgar SpaceDefense 1.8 FD Autoturret Gunnery 17 2 Extreme 25 0 (R) 12,000 6 Auto-Fire, Slow-Firing 1, Limited Ammo 8, FiB:45
J-10 Dual Blaster Cannon Gunnery 13 2 Long 8 3 (R) 6,750 7 Cumbersome 5, Inaccurate 1, Linked 1, FiB:45
Reciprocating Quad Blaster Cannon Gunnery 10 2 Long 8 4 (R) 9,950 8 Auto-Fire (Only), Breach 1, Cumbersome 4, Inaccurate 1, Prepare 2, FiB:45
Berserker Rifle Ranged [Heavy] 7 4 Medium 4 0 (R) 600 5 Burn 1, Cumbersome 3, Disorient 1, FiB:46
Imperial Heavy Repeater Ranged [Heavy] 8 4 Medium 3 2 (R) 1,500 7 Auto-Fire, Cumbersome 4, As maneuver, prime weapon to expend all ammunition in a single shot. The next shot counts as having the Blast 7 and Concussive 1 qualities, doesn't have Auto-fire, and runs out of ammunition. FiB:46
SH-9 Slugthrower Pistol Ranged [Light] 4 5 Short 1 0 250 4 Limited Ammo 5, Pierce 2, FiB:46
CSPL-12 Projectile Launcher (Frag Grenade) Ranged [Light] 8 4 Medium 2 2 (R) 1,200 6 Blast 6, Limited Ammo 3, FiB:47
Kyuzo War Shield Melee +1 4 Engaged 3 0 750 8 Cumbersome 3, Defensive 1, Deflection 2, Disorient 1, FiB:47
LJ-50 Concussion Rifle Ranged [Heavy] 10 2 Medium 6 2 (R) 2,000 7 Blast 4, Concussive 2, Cumbersome 3, Knockdown, Limited Ammo 4, FiB:47
Shaped Thermal Grenade Ranged [Light] 20 2 Short 1 0 (R) 3,500 8 Breach 2, Limited Ammo 1, Vicious 5, FiB:47
'aKraB Clip-point Vibrodagger Melee +1 2 Engaged 1 1 550 5 Pierce 3, Vicious 1, FiB:48
Shistavanen Combat Utility Vibroblade Melee +1 2 Engaged 2 0 600 7 Pierce 2, Vicious 1, FiB:48

Armor

Armor Defense Soak Price Encum HP Rarity Index
Alliance Light Stealth Armor 0 2 (R) 2,200 3 2 7 FiB:49
Imperial Hazard Trooper Armor 0 3 (R) 18,000 4 3 8 FiB:49
Imperial Storm Commando Armor 0 2 (R) 5,000 4 4 9 FiB:49
Karflo Thinsuit 0 1 1,200 0 0 6 FiB:50
Rebel Heavy Battle Armor 1 2 (R) 6,000 5 5 8 FiB:50

Attachments

Attachment Price Encum HP Required Rarity Index
Beam Splitter (R) 1,250 0 3 4 FiB:51
Beam Splitter (R) 1,250 0 3 4 FiB:51
Built-in Blaster Sight 150 0 1 4 FiB:51
Galven Pattern Resequencing 1,000 0 2 5 FiB:51

Vehicles

Item Sil Spd Hand Model Man Crew Encum Pass Cost Rarity HP Wep Index
All Terrain Tactical Enforcer 4 1 -2 AT-TE Kuat Drive Yards 8 40 20 (R) 100,000 4 2 5 FiB:57
Baktoid Versatile-Athletic "Zalaaca" Walker 2 3 -2 Versatile-Athletic Walker Baktoid Industrial Systems 1 9 1 14,500 8 1 1 FiB:58
Arrow-23 Landspeeder 3 2 -1 Arrow-23 Aratech Repulsor Company 2 20 4 10,800 3 4 0 FiB:59
HAVr A9 Floating Fortress 3 1 -1 HAVr A9 Ubrikkian Industries 4 40 10 (R) 130,000 5 1 2 FiB:59
Imperial Troop Transport 3 2 -2 Imperial Troop Transport Ubrikkian Industries 3 55 10 (R) 70,000 4 0 3 FiB:59
SC2-M Repulsor Tank 3 2 0 SC2-M Rothana Heavy Engineering 2 25 1 (R) 65,000 5 2 1 FiB:60
Low Altitude Assault Transport LAAT/c (Carrier) 3 4 -2 LAAT Rothana Heavy Engineering 1 15 2 (R) 75,000 4 1 2 FiB:62
Low Altitude Assault Transport LAAT/I (Infantry) 3 4 -1 LAAT Rothana Heavy Engineering 6 30 30 (R) 85,000 4 2 9 FiB:62
High-Altitude Entry Transport-221 3 4 0 HAET-221 Mekuun Corporation 3 20 5 50,000 4 1 3 FiB:63
Imperial Dropship Transport 3 4 -1 IDT Rothana Heavy Engineering 2 16 18 (R) 42,500 5 1 2 FiB:63

Starships

Item Sil Spd Hand Model Man HD/NC Crew Encum Pass Cost Rarity HP Wep Index
KSE Rho-1 Limulus-Class Courier 3 4 0 Limulus-class Kuat Systems Engineering Yes 2 6 1 55,000 8 2 1 FiB:62

Talents

Talent Activation Ranked Force Sensitive Index
Ambush Active (Maneuver) False False FiB:34
Barrage Passive True False A-BGR:27, FiB:34, E-BGR:27, E-CRB:132
Blind Spot Passive False False FiB:34, KtP:30
Body Guard Active (Maneuver) True False A-CRB:143, FiB:34, E-BGR:27, E-CRB:132, F-BGR:27, F-CRB:140
Body Guard (Improved) Active (Incidential, Out of Turn) False False LbE:34, FiB:34, E-BGR:27, F-CRB:140
Body Guard (Supreme) Passive False False FiB:34
Burly Passive True False FiB:34, DC:32
Conditioned Passive True False LbE:34, FiB:34, F-CRB:141
Cunning Snare Active (Action) False False FiB:34
Heavy Hitter Active (Incidential) False False FiB:35, DC:32
Heroic Resilience Active (Incidential, Out of Turn) False False FiB:35, DC:32
Moving Target Passive True False FiB:35
One with Nature Passive False False FiB:35, SS:31
Prey on the Weak Passive True False FiB:35, F-CRB:149
Prime Positions Passive True False FiB:35, KtP:31
Rain of Death Active (Maneuver) False False FiB:35, DC:32
Seize the Initiative Active (Maneuver) False False FiB:35
Suppressing Fire Passive True False FiB:35, KtP:31

Abilities

Ability Description Index
Digging Claws Before using a maneuver to move, an Elom may spend a maneuver to dig, allowing the character to use that move maneuver to travel through loose soil or similar terrain. At the GM's discretion, this excavation can result in a low, narrow tunnel that others can use. FiB:21
Dense Musculature Kyuzo are adapted for relatively high gravity, and can make bounding leaps on most other worlds. Once per round as a maneuver, a Kyuzo may suffer 3 strain to leap horizontally or vertically to any location within medium range. FiB:24
Hunter's Instincts When making a check for Initiative, a Shistavanen may make a Survival check instead of a Cool or Vigilance check. FiB:26