Beginner Game - Rulebook

Gear

Item Price Encum Rarity Index
Comlink (handheld) 25 0 0 A-BGR:35*, A-CRB:186, E-BGR:35*, E-CRB:171, F-BGR:35*, F-CRB:180
Disguise Kit 100 2 4 A-BGR:35, A-CRB:194, E-BGR:35, E-CRB:178, F-BGR:36, F-CRB:187
Electrobinoculars 250 1 1 A-BGR:35, A-CRB:190, E-BGR:35, E-CRB:175, F-BGR:35, F-CRB:184
Emergency Medpac 100 1 1 A-BGR:35, A-CRB:192, E-BGR:35, E-CRB:176, F-BGR:35, F-CRB:185
General Purpose Scanner 500 2 3 A-BGR:35, A-CRB:191, E-BGR:35, E-CRB:175, F-BGR:35, F-CRB:185
Hand Scanner 100 0 2 A-BGR:35, A-CRB:191, E-BGR:35, E-CRB:176, F-BGR:35, F-CRB:185
Macrobinoculars 75 1 2 A-BGR:35, A-CRB:191, E-BGR:35, E-CRB:175, F-BGR:35, F-CRB:184
Medpac 400 2 2 A-BGR:35, A-CRB:192, E-BGR:35, E-CRB:177, F-BGR:35*, F-CRB:186*
Stimpack 25 0 1 A-BGR:35, A-CRB:193, E-BGR:35, E-CRB:177, F-BGR:35, F-CRB:186
Backpack 50 0 0 A-BGR:36, A-CRB:198, E-BGR:36, E-CRB:180, F-BGR:36, F-CRB:188
Binders 25 0 0 A-BGR:36, A-CRB:193, E-BGR:36, E-CRB:178, F-BGR:36, F-CRB:187
Breath Masks and Respirators 25 1 1 A-BGR:36, A-CRB:195, E-BGR:36, E-CRB:179, F-BGR:36, F-CRB:188
Datapad 75 1 1 A-BGR:36, A-CRB:196, E-BGR:36, E-CRB:181, F-BGR:36, F-CRB:189
Electronic Lock Breaker (R) 1,000 1 5 A-BGR:36, A-CRB:194, E-BGR:36, E-CRB:178, F-BGR:36, F-CRB:187
Emergency Repair Patch 25 0 1 A-BGR:36, A-CRB:197, E-CRB:182, F-BGR:36
Extra Reload 25 1 1 A-BGR:36, A-CRB:197, E-BGR:36*, E-CRB:181*, F-BGR:36, F-CRB:189
Glow Rod 10 1 0 A-BGR:36, A-CRB:197, E-BGR:36, E-CRB:181, F-BGR:36, F-CRB:189
Ration Packs 5 0 0 A-BGR:36, E-BGR:36, E-CRB:179, F-BGR:36
Restraining Bolt 35 0 0 A-BGR:36, A-CRB:195, E-BGR:36, E-CRB:178, F-BGR:36, F-CRB:187
Space Suit 100 4 1 A-BGR:36, A-CRB:196, E-BGR:36, E-CRB:179, F-BGR:36, F-CRB:188
Tool Kit 350 4 2 A-BGR:36, A-CRB:198, E-BGR:36, E-CRB:181, F-BGR:36, F-CRB:189

Weapons

Weapon Skill Dam Crit Range Encum HP Price Rarity Special Index
Armor Piercing Grenade Ranged [Light] 16 3 Short 1 0 100 6 Blast 4, Limited Ammo 1, Pierce 3, A-BGR:31, A-CRB:179
Blaster Carbine Ranged [Heavy] 9 3 Medium 3 4 850 5 Stun Setting, A-BGR:31, A-CRB:175, E-BGR:31, E-CRB:162, F-BGR:31, F-CRB:168
Blaster Pistol Ranged [Light] 6 3 Medium 1 3 400 4 Stun Setting, A-BGR:31, A-CRB:174, E-BGR:31, E-CRB:161, F-BGR:31, F-CRB:167
Blaster Rifle Ranged [Heavy] 9 3 Long 4 4 900 5 Stun Setting, A-BGR:31, A-CRB:175, E-BGR:31, E-CRB:162, F-BGR:31, F-CRB:168
Brass Knuckles Brawl +1 4 Engaged 1 0 25 0 Disorient 3, A-BGR:31, A-CRB:180, E-BGR:31, E-CRB:166, F-BGR:31, F-CRB:171
Combat Knife Melee +1 3 Engaged 1 0 25 1 A-BGR:31, A-CRB:181, E-BGR:31, E-CRB:166, F-CRB:172
Disruptor Rifle Ranged [Heavy] 10 2 Long 5 4 (R) 5,000 6 Cumbersome 2, Vicious 5, A-BGR:31, A-CRB:176, E-CRB:163, F-BGR:31
Force Pike Melee +3 2 Engaged 3 3 500 4 Pierce 2, Stun Setting, A-BGR:31, A-CRB:181, E-CRB:166, F-BGR:31, F-CRB:174
Frag Grenade Ranged [Light] 8 4 Short 1 0 50 5 Blast 6, Limited Ammo 1, A-BGR:31, A-CRB:178, E-BGR:31, E-CRB:165, F-BGR:31, F-CRB:170
Heavy Blaster Pistol Ranged [Light] 7 3 Medium 2 3 700 6 Stun Setting, A-BGR:31, A-CRB:174, E-BGR:31, E-CRB:162, F-BGR:31, F-CRB:167
Heavy Repeating Blaster Gunnery 15 2 Long 9 4 (R) 6,000 8 Auto-Fire, Cumbersome 5, Pierce 2, Vicious 1, A-BGR:31, A-CRB:176, E-BGR:31, E-CRB:162, F-BGR:31
Holdout Blaster Ranged [Light] 5 4 Short 1 1 200 4 Stun Setting, A-BGR:31, A-CRB:174, E-BGR:31*, E-CRB:161, F-BGR:31*, F-CRB:167
Light Blaster Pistol Ranged [Light] 5 4 Medium 1 2 300 4 Stun Setting, A-BGR:31, A-CRB:174, E-BGR:31, E-CRB:161, F-BGR:31, F-CRB:167
Stun Grenade Ranged [Light] 8 - Short 1 0 75 4 Disorient 3, Stun Damage, Blast 8, Limited Ammo 1, A-BGR:31, A-CRB:179, E-BGR:31, E-CRB:165, F-BGR:31, F-CRB:170
Truncheon Melee +2 5 Engaged 2 0 15 1 Disorient 2, A-BGR:31, A-CRB:182, E-BGR:31, E-CRB:167, F-BGR:31, F-CRB:174
Vibroknife Melee +1 2 Engaged 1 2 250 3 Pierce 2, Vicious 1, A-BGR:31, A-CRB:182, E-BGR:31, E-CRB:167, F-BGR:31, F-CRB:175

Armor

Armor Defense Soak Price Encum HP Rarity Index
Armored Clothing 1 1 1,000 3 1 6 A-BGR:34, A-CRB:184, E-BGR:34, E-CRB:169, F-BGR:34, F-CRB:178
Heavy Battle Armor 1 2 (R) 5,000 6 4 7 A-BGR:34, A-CRB:184, E-BGR:34, E-CRB:170, KtP:47
Heavy Clothing 0 1 50 1 0 0 A-BGR:34, A-CRB:185, E-BGR:34, E-CRB:169, F-BGR:34, F-CRB:180
Padded Armor 0 2 500 2 0 1 A-BGR:34, A-CRB:185, E-BGR:34, E-CRB:169, F-BGR:34, F-CRB:180
Officer Uniform 0 1 0 0 A-BGR:45
Trooper uniform and helmet 0 1 0 0 A-BGR:45
Stormtrooper Armor 0 2 0 0 A-BGR:46

Starships

Item Sil Spd Hand Model Man HD/NC Crew Encum Pass Cost Rarity HP Wep Index
Lambda-Class T-4A Long Range Shuttle 4 3 0 Lambda Sienar Fleet Systems and Cygnus Spaceworks Yes 6 200 20 (R) 140,000 6 2 3 A-BGR:43*, A-CRB:273, E-CRB:256, F-CRB:260
T-65B "X-Wing" Multi-Role Starfighter 3 5 +1 T-65B X-wing Incom Corporation Astromech Droid Socket 2 10 0 120,000 5 1 2 A-BGR:43, A-CRB:267, F-CRB:261
TIE/IN Interceptor 3 6 +3 TIE Series Sienar Fleet Systems None 1 4 0 (R) 75,000 5 0 1 A-BGR:43, A-CRB:270, OaA:43
TIE/LN Starfighter 3 5 +3 TIE Series Sienar Fleet Systems None 1 4 0 (R) 50,000 4 0 1 A-BGR:43, A-CRB:270, OaA:44, E-BGA:26, E-CRB:257, BtR:78, F-CRB:261

Skills

Skill Characteristic Skill Type Index
Astrogation Intellect General A-BGR:22, A-CRB:116, E-BGR:22, E-CRB:104, F-BGR:22, F-CRB:114
Athletics Brawn General RaGP:7, A-BGR:22, A-CRB:117, E-BGR:22, E-CRB:105, F-BGR:22, F-CRB:115
Brawl Brawn Combat RaGP:7, A-BGR:22, A-CRB:131, E-BGR:22, E-CRB:120, F-BGR:22, F-CRB:129
Charm Presence General RaGP:7, A-BGR:22, A-CRB:117, E-BGR:22, E-CRB:105, F-BGR:22, F-CRB:116
Coercion Willpower General RaGP:7, A-BGR:22, A-CRB:118, E-BGR:22*, E-CRB:106, F-BGR:22, F-CRB:116
Computers Intellect General RaGP:7, A-BGR:22, A-CRB:119, E-BGR:22, E-CRB:107, F-BGR:22, F-CRB:118
Cool Presence General RaGP:7, A-BGR:22, A-CRB:120, E-BGR:23, E-CRB:108, F-BGR:22, F-CRB:118
Coordination Agility General RaGP:7, A-BGR:23, A-CRB:121, E-BGR:23, E-CRB:109, F-BGR:22, F-CRB:119
Deception Cunning General A-BGR:23, A-CRB:121, E-BGR:23*, E-CRB:109, F-BGR:23, F-CRB:120
Discipline Willpower General RaGP:7, RaGP:7, A-BGR:23, A-CRB:122, E-BGR:23, E-CRB:110, F-BGR:23, F-CRB:120
Gunnery Agility Combat A-BGR:23, A-CRB:131, E-BGR:23, E-CRB:120, F-BGR:23, F-CRB:130
Knowledge Intellect Knowledge A-BGR:23, E-BGR:23, F-BGR:23
Leadership Presence General RaGP:7, A-BGR:23, A-CRB:123, E-BGR:23, E-CRB:111, F-BGR:23, F-CRB:121
Mechanics Intellect General RaGP:7, A-BGR:23, A-CRB:124, E-BGR:24, E-CRB:111, F-BGR:23, F-CRB:122
Medicine Intellect General RaGP:7, A-BGR:23, A-CRB:125, E-BGR:24, E-CRB:112, F-BGR:23, F-CRB:122
Melee Brawn Combat RaGP:7, A-BGR:24, A-CRB:133, E-BGR:24, E-CRB:121, F-BGR:24, F-CRB:131
Negotiation Presence General RaGP:7, A-BGR:24, A-CRB:125, E-BGR:24*, E-CRB:113, F-BGR:24, F-CRB:123
Perception Cunning General RaGP:8, A-BGR:24, A-CRB:126, E-BGR:24, E-CRB:114, F-BGR:24, F-CRB:124
Piloting Agility General A-BGR:24, E-BGR:24*, F-BGR:24
Ranged [Heavy] Agility Combat RaGP:8, A-BGR:25, A-CRB:133, E-BGR:24, E-CRB:121, F-BGR:25, F-CRB:131
Ranged [Light] Agility Combat RaGP:8, A-BGR:25, A-CRB:133, E-BGR:24, E-CRB:122, F-BGR:25, F-CRB:131
Resilience Brawn General RaGP:8, A-BGR:25, A-CRB:127, E-BGR:24, E-CRB:116, F-BGR:25, F-CRB:125
Skullduggery Cunning General RaGP:8, A-BGR:25, A-CRB:128, E-BGR:24, E-CRB:116, F-BGR:25, F-CRB:126
Stealth Agility General RaGP:8, A-BGR:25, A-CRB:128, E-BGR:25, E-CRB:117, F-BGR:25, F-CRB:126
Streetwise Cunning General RaGP:8, A-BGR:25, A-CRB:130, E-BGR:25, E-CRB:118, F-BGR:25, F-CRB:127
Survival Cunning General RaGP:8, A-BGR:25, A-CRB:130, E-BGR:25, E-CRB:119, F-BGR:25
Vigilance Willpower General RaGP:8, A-BGR:25, E-BGR:25, E-CRB:119, E-CRB:130, F-BGR:25, F-CRB:129

Talents

Talent Activation Ranked Force Sensitive Index
Adversary Passive True False A-BGR:27, A-CRB:142, E-CRB:132, F-BGR:27, F-CRB:138
Bad Motivator Active (Action) False False A-BGR:27, A-CRB:143, E-CRB:132
Barrage Passive True False A-BGR:27, FiB:34, E-BGR:27, E-CRB:132
Bypass Security Passive True False A-BGR:27, A-CRB:144, E-CRB:133
Codebreaker Passive True False A-BGR:27, A-CRB:144, E-CRB:133, F-BGR:27, F-CRB:140
Contraption Active (Action) False False A-BGR:27, A-CRB:144, E-CRB:133
Dead to Rights Active (Incidential) False False A-BGR:27, A-CRB:145, E-CRB:133
Deadly Accuracy Passive True False A-BGR:27, A-CRB:145, E-CRB:134
Defensive Driving Passive True False A-BGR:27, A-CRB:145, E-CRB:134
Defensive Slicing [Improved] Passive False False A-BGR:27, A-CRB:145, E-CRB:134
Dodge Active (Incidential, Out of Turn) True False A-BGR:27, A-CRB:146, E-BGR:27, E-CRB:135, F-BGR:27, F-CRB:142
Enduring Passive True False A-BGR:28, A-CRB:146, E-BGR:27, E-CRB:135, F-CRB:142
Feral Strength Passive True False A-BGR:28, A-CRB:146, E-BGR:27, E-CRB:135
Full Throttle Active (Action) False False A-BGR:28, A-CRB:147, E-BGR:27, E-CRB:135, F-CRB:143
Full Throttle [Improved] Active (Maneuver) False False A-BGR:28, A-CRB:148, E-BGR:27, E-CRB:136
Grit Passive True False A-BGR:28, A-CRB:148, E-BGR:27, E-CRB:136, F-BGR:27, F-CRB:144
Heightened Awareness Passive False False A-BGR:28, A-CRB:145, A-CRB:148, E-CRB:136
Intense Focus Active (Maneuver) False False A-BGR:28, A-CRB:150, E-CRB:137, DoH:28
Knockdown Passive False False A-BGR:28, A-CRB:150, E-BGR:28, E-CRB:138
Let's Ride Active (Incidential) False False A-BGR:28, A-CRB:151, E-CRB:138
Natural Marksman Active (Incidential) False False A-BGR:28, A-CRB:153, E-CRB:139
Natural Programmer Active (Incidential) False False A-BGR:28, A-CRB:153, E-CRB:139
Natural Rogue Active (Incidential) False False A-BGR:28, A-CRB:153, E-CRB:139
Natural Scholar Active (Incidential) False False A-BGR:28, A-CRB:153, E-CRB:139
Point Blank Passive True False A-BGR:28, A-CRB:154, E-BGR:29, E-CRB:141
Quick Strike Passive True False A-BGR:29, A-CRB:154, E-BGR:29, E-CRB:141, F-CRB:150
Rapid Recovery Passive True False A-BGR:29, A-CRB:154, E-CRB:141, F-BGR:28, F-CRB:150
Researcher Passive True False A-BGR:29, A-CRB:154, E-BGR:29, E-CRB:141, F-CRB:150
Resolve Passive True False A-BGR:29, A-CRB:155, E-BGR:29, E-CRB:142
Skilled Jockey Passive True False A-BGR:29, A-CRB:156, E-BGR:29, E-CRB:142, F-CRB:152
Sniper Shot Active (Maneuver) True False A-BGR:29, A-CRB:156, E-CRB:142
Soft Spot Active (Incidential) False False A-BGR:29, A-CRB:156, E-BGR:29, E-CRB:143, F-BGR:29, F-CRB:152
Solid Repairs Passive True False A-BGR:29, A-CRB:156, E-CRB:143, F-CRB:152
Speaks Binary Passive True False A-BGR:29, A-CRB:157, E-CRB:143
Stalker Passive True False A-BGR:29, A-CRB:157, E-CRB:143
Stimpack Specialization Passive True False A-BGR:29, A-CRB:157, F-CRB:152
Stroke of Genius Active (Incidential) False False A-BGR:29, A-CRB:157, E-CRB:144
Toughened Passive True False A-BGR:29, A-CRB:158, E-BGR:29, E-CRB:145, F-BGR:29, F-CRB:153
Tricky Target Passive False False A-BGR:29, A-CRB:158, E-CRB:145, F-CRB:153
True Aim Active (Maneuver) True False A-BGR:29, A-CRB:158, E-CRB:145

Abilities

Ability Description Index
Overwhelming Fire may perform a maneuver to direct one [TARGET] minion group within medium range. The group may perform an immediate free combat check action A-BGR:45
Tactical Direction May spend a maneuver to direct one [TARGET] minion group within medium range. The group may make an immediate free maneuver or adds one Boost die [BOOST] to its next check A-BGR:45, E-CRB:404
Imperial Valor May perform a maneuver to cause all ranged attacks targeting [SELF] to instead hit one ally or helpless enemy he is engaged with until the beginning of his next turn. A-BGR:46, E-CRB:403
Amphibious [SPECIES] may breathe underwater without penalty and never suffer movement penalties for traveling through water. A-BGR:47
Crushing Grip A [SELF] has many tenacles and can maintain a grip with some while attacking with others. When it hits an enemy, a [SELF} cen spend two Advantage [ADVANTAGE] to ensnare it in its tentacles. A trapped character may make a [HARD] Athletics check as an action to try and escape the [SELF]'s grasping limbs; a character who succeeds wrestles free. A-BGR:47
Energy Parasite [PLURAL_SELF] can make an [AVERAGE] Coordination check to latch onto any starship or vehicle they are engaged with. Ships of Vehicles with a [SELF] attached suffer 1 system strain per [SELF] each day and reduce their handling by 1. A-BGR:47
Flyer [PLURAL_SELF] can fly A-BGR:47
Helium Allergy When exposed to helium, [PLURAL_SELF] suffer 1 wound per round, ignoring soak, until their bodies inflate and explode. A-BGR:47
Vacuum Dweller Can survive in vacuum without penalty, and can move in a vacuum environment A-BGR:47

Adversaries

Creatures

Adversary Level Skills Talents Abilities Equipment Index
Mid-Sized Dianoga Rival Brawl 2, Perception 1, Stealth 4, Survival 2, Vigilance 3 Adversary 1 Amphibious, Crushing Grip Tentacles A-BGR:47, A-CRB:432*, E-CRB:415